Features that are possible to make using Resource Pack.
Axolotl: Can turn its head.
Barrel: The inventory model is on the side. (There is an error in the direction of the barrel texture, but there is no way to flip it.)
Blackstone and Sandstone: Have the wrong texture top and bottom.
Block: The texture of breaking blocks is darker.
Button: Have 3D models in the inventory.
Chest: Classic inventory model.
— The closest I've succeeded in getting it to work is with the resource pack called Blocky Chests.
Blocky Chests
Cloud and Sky: At sunrise and sunset turn pink.
Conduit: Is bigger.
Coral Fan: Has a different model.
Drowned: Have a 3D outer texture layer, have glowing eyes and mouth and have proper throwing animations.
Entity: Entities on fire have an orange-yellow tint and an exclusive particle, feeding mobs makes the corresponding food particles and plays a sound and hurting a mob makes them much redder than in Java Edition.
Fish: Cod and Salmon wiggle tail further, have different swimming animations and Pufferfish wiggles tail, rather than fins.
Freeze Effect: Is different.
Ghast: Has bright eyes.
Heavy Core: Is smaller.
Lighting Rod: 3D model is different in the hand. (There is no way to change the texture in just one view.)
Lily Pad: Are lighter in the inventory.
Pillager: It has a flipped texture on the shoulder.
Player: Hand in first person is positioned lower and turns red when taking damage.
Pointed Dripstone: Jumping on a stalagmite makes the falling sound and particles.
Rain and Snow: Are slightly inclined and vary in size.
Seagrass: The block in the inventory looks different.
Short Grass: Varies in height.
Some Blocks and Items: Have different names from the Java edition. - Needs Testing
Strider: — Can move their heads up. — Down when being ridden by mobs.
Tropical Fish: Has different names.
Water: — Still water displays a still water texture at the sides of glass blocks. — Underwater brightness are much brighter.
Witch: Held potion and hat model pieces are offset.
Last updated 13 days ago